Arrow component's size appears to reset to default when moving the actor in the scene

UE - Gameplay - Blueprint - Jun 21, 2017

If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...

Unable to pause Camera Shake if Google VR plugin is enabled

UE - Platform - XR - Jun 22, 2017

Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...

SceneViewport touch input events don't respect Default Viewport Mouse Capture Mode

Tools - Jun 23, 2017

In Project Settings, we allow users to set Default Viewport Mouse Capture Mode to specify how the viewport handles mouse capturing, with the default setting capturing and releasing the mouse on the ...

Play rate affects all blendspace samples using the same Anim Sequence

OLD - Anim - Jun 27, 2017

Play rate affects all blendspace samples using the same Anim Sequence Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3502710 - YES ...

Packaged project crash on open with GEngine & ConstructorHelpers

UE - Foundation - Core - UObject - Jun 28, 2017

When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...

Retainer Box's widgets will blend in incorrect space when retainer box uses material shader.

UE - Editor - UI Systems - May 8, 2017

Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...

OnObjectSelected delegate is not called when object is selected through the World Outliner

Tools - Jun 29, 2017

When using the USelection::SelectObjectEvent delegate, selecting an object directly in the viewport will call the delegate as expected but selecting the object through the World Outliner does not ca ...

OnMovieClipFinished returns the incorrect movie name

Tools - Jun 29, 2017

When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...

Duplicated Actor Sequence Components overwrite each other

UE - Anim - Sequencer - Jul 3, 2017

Duplicated Actor Sequence Components overwrite each other when changes are made. Both components will have the focus tab option, which only shows up if the sequence is opened. This means that when t ...

Mip Gen Blur Settings affecting Mip Level 0 when setting the Maximum Texture Size

UE - Graphics Features - Jul 7, 2017

When Blurring a Texture using Mip Gen Settings and setting the LOD Bias or Maximum Texture Size, the blur gets applied to the base Mip Level 0. This behavior is contrary to how it behaves when blur ...