When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...
There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...
Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...
Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...
The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...
Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...
Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...
Cannot Assign Clothing Asset after creating it ...
Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...
Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...