Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...
Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...
When a Chaos joint constraint is first created, having linear/angular plasticity enabled will unexpectedly force its linear/angular drive position target to zero on initialization, disregarding the ...
This crash is affecting a few users in 4.17. ...
This seems to only affect an emitter and not a system asset. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Reproduced about 6 times from 9 attempts. Regression TBD. ...
Landscape grass type lacks the option to disable decals from affecting it. ...