Editor crashes on Mac OSX when attempting to access a new game in Strategy Game on Launch

Tools - Oct 21, 2014

While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...

Rendering issue when moving the Collision Presets' Edit Profile window

Tools - Nov 20, 2014

The user is reporting a rendering issue when moving around the Edit Profile window in Project Settings > Collision > Presets. Dxdiag is attached. The user has an HD7950 and has updated to the late ...

[Mac][Metal] Black/NaN spots Visible in Templates With r.BasePassOutputsVelocity

UE - Platform - Apple - Apr 15, 2016

Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...

Variables can no longer be set as a DataTableRowHandle type

UE - Gameplay - Blueprint - Sep 14, 2015

Variables can no longer be set as a DataTableRowHandle type. The option is no longer available in the Variable Type dropdown. This is a regression: this was possible in 4.7.6. Reproduced in 4.8.3 b ...

Atmospheric Fog actor creates a black ring on the horizon

UE - Graphics Features - May 16, 2016

When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...

Linux Slate Dialogs folders do not show Date Modified and File Size information

UE - Platform - Linux - Jan 8, 2016

The folders in the Slate Dialogs menu on the Linux machine do not show Date Modified and File Size information ...

Remote build fails if there is no development provision provided

UE - Platform - Mobile - Feb 26, 2015

When building for iOS on PC, if the remote mac only has a distribution provision and a distribution build is being created, then the build will fail to sign as we automatically sign the initial stub ...

"if" node contains extra equal marks in two places

UE - Rendering Architecture - Materials - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...

Instanced Stereo enabled makes Material Billboard Components only Rendering in One Eye for Vive

UE - Platform - XR - Oct 20, 2016

Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...