Post Processing continues to affect Sprites after project setting defaults are disabled and all volumes and cameras' settings are disabled

UE - Graphics Features - Nov 19, 2014

After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...

Getting Vector Parameter Values from a Dynamic Material Instance with 1 or more vector parameters returns an empty array

UE - Rendering Architecture - Materials - Jan 3, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The array for Vector Parameters isn't getting populated when called from a Dynamic Material Instance. ...

Stream media source freezes after playing for a short period of time (10 sec. -1 Min.) on Oculus Go

UE - Platform - XR - Jun 7, 2018

When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...

Importing low key frame animations with custom attribute curves have their keys offset affecting pose asset generation

OLD - Anim - Sep 9, 2016

When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...

Gameplay Tags Can't Be Edited Via "Bulk Edit via Property Matrix"

Tools - Dec 25, 2019

You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

Linking Error Happens When Trying to Inherit From TextureRenderTarget2D in C++

UE - Rendering Architecture - RHI - Jan 16, 2020

The engine has a linker error when trying to inherit from TextureRenderTarget2D. This seems related to https://jira.it.epicgames.net/browse/UE-5050. Found in 4.24.1 CL#10757647 Reproduced in 4.23 ...

Digital Human Eyes Don't Look Correct With Ray Tracing Translucency Enabled

UE - Graphics Features - Lumen - Jan 27, 2020

The eyes in the Digital Human demo don't look correct with Ray Tracing Translucency enabled in the post process volume. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#111 ...

Niagara Systems Don't Scale With Skeletal Meshes When Called From a Montage

UE - Niagara - Jan 2, 2020

When a Niagara System is called from a montage is doesn't scale with the skeletal mesh that uses the montage. Attached is an example project. Found in 4.24.1 CL#1077647 Reproduced in 4.23.1 CL# 9 ...

Animation Sharing Plugin Removes Mesh Collision

OLD - Anim - Jun 11, 2019

The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...