Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up. ...
When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash Regression: No - same behavior occurs in ...
When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...
If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...
Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...
In Project Settings, we allow users to set Default Viewport Mouse Capture Mode to specify how the viewport handles mouse capturing, with the default setting capturing and releasing the mouse on the ...
When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...
Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...
When using the USelection::SelectObjectEvent delegate, selecting an object directly in the viewport will call the delegate as expected but selecting the object through the World Outliner does not ca ...
When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...