Currently an actor must be marked replicated before spawning in order to properly be added to any net drivers through AddNetworkActor. We should consider allowing that to happen later in the proces ...
The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...
This is caused by use of MakeMemoryView on arrays of structures in PoseSearchFeatureChannels.cpp. Need a proper serialization path for hash key gen here. ...
The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash. ...
This occurred when we use a class and variable TSubclassOf<UObject>, TObjectPtr<UClass>, TSoftClassPtr<UObject>. [Image Removed] ...
This appears to be coming from the ResolveSceneColor pass. ...