Naming a Blueprint function/graph with non-ASCII characters can cause a build failure for certain cooked targets when Blueprint nativization is turned on.

UE - Gameplay - Blueprint - Nov 2, 2017

This is due to the [Link Removed] encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The iss ...

Using 'Show Collision' in an execute console command node is crashing a packaged project.

UE - Graphics Features - Mar 30, 2015

When packaging a project for any platform, If you have 'Show Collision' in an Execute Console Command, you will see the project crash once it is packaged. Log files from the crash have been attach ...

Media Player Causes Game To Crash On IOS When Loading Video Multiple Times

Media Framework - Feb 2, 2017

On the iphone 6+ it appears that videos played, then unloaded, then reloaded, and played again using the media player will cause a game crash given enough time. This behavior doesn't seem to occur ...

IOS force feedback strength does not increase

UE - Platform - Mobile - Jan 15, 2019

Force feedback does not strengthen when expected on IOS. It stays the same regardless of where the pawn is on either the red or yellow squares. Tested on 9753_iPhone 7+ 12.0.1 and 16021_iPhone XS ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

UE - Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...

ES3.1 preview causes temporary freezing when selecting objects in the viewport on Mac

Tools - May 3, 2019

The editor will freeze for seconds at a time when selecting between objects in the viewport after using ES3.1 preview on a Mac. ...

Projects using a class that inherits from SceneCapture2D may crash on launch on iOS devices

UE - Platform - Mobile - Jan 4, 2016

If a project uses a class that inherits from SceneCapture2D and sets the render target via code, the project will crash on launch on an iOS device. The project runs normally on PC and Android. Proj ...

IAP fails (in-game) on iOS Match3

UE - Online - Aug 28, 2018

The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...

When r.CustomDepth = 3 (Enabled with Stencil), the values of SceneDepth and CustomDepth are different on IOS

UE - Graphics Features - Jan 7, 2019

The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...

Mobile platforms and HTML5 do not support bRuntimePhysicsCooking, forcing it to off

UE - Simulation - Physics - Apr 4, 2017

UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...