SBasePoseViewport should use ExtendedBounds, not ImportedBounds

UE - Anim - Rigging - Jun 16, 2020

In accordance with CL-9139422 of [Link Removed], the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds ...

SK: The build code do not look at the alternate skin to do the welding

UE - Editor - Content Pipeline - Asset Build - Jun 27, 2022

We need to investigate if we want this behavior or not, if we do not weld the base lod vertices, maybe we will have bad mesh behavior when not using the alternate skinning. The consequence of this n ...

Exporting a UE4 Animation into Maya results in wrong skin weight

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

UE4 Mannequin animations are not exporting/importing correctly into Maya. The right hand is bulkier and the left shoulder is dislocated. This was reported and tested in 4.23.1 (CL-9631420). this w ...

"Failed to Merge Bones" window can pop up repeatedly with no "...to all" option

OLD - Anim - Jul 6, 2015

User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...

StaticMesh Lod Sections use wrong materials after cleaning DDC and regerated from RawMesh

UE - Editor - Content Pipeline - Import and Export - Mar 9, 2019

Transform gizmo on sockets can become large and unusable

Tools - Feb 19, 2016

Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

UE - Simulation - Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...

Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

WorldGridMaterial gets added as Element 0 when importing LOD model

When importing a LOD model, LOD material can get added as element 0, not preserving previous material assignment. It's not possible to re-order/delete the automatically added Element 0 WorldGridMat ...

Interchange Dialog view resets when changing values

UE - Editor - Content Pipeline - Import and Export - Jul 25, 2024

This happens with just about any option in any tab. QA confirmed it also happens in the Material tab. Regression: Yes - does not occur in //UE5/Release-5.4 @ CL34507850 - Binary Repro Rate: 10/10 ...