Behavior tree subtree switch reported as hitching

UE - AI - Apr 4, 2016

Setup described in UDN post: parent tree: root - selector - run behavior task subtree: root - sequence - custom BP task with just print string repro: print string message (engine tick) is showing u ...

Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...

Typo in the tooltip for the DynamicBranch node results pin

UE - Content - Engine - Feb 22, 2016

The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...

User Defined Enum Display Names aren't deterministic for localization/cooking

UE - Editor - UI Systems - Localization - Feb 1, 2016

UUserDefinedEnum contains an array of FTexts which are supposed to be used as localized display names, however these are populated from the underlying UEnum type using the meta-data on the object. T ...

The Tooltip for the Apply button in Material Editor incorrect uses it's instead of its

UE - Rendering Architecture - Materials - Feb 1, 2016

See Attached Picture: [Image Removed] ...

Audio stops working when unplugging and replugging USB headset

UE - Audio - Jan 19, 2016

Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...

Unable to remove StaticMesh LODs in editor

Tools - Jan 18, 2016

Static Mesh LODs cannot be removed after import from the Static Mesh Editor unless you have Simplygon installed. Hovering over the tooltip for "Number of LODs" indicates this as well with "Auto mesh ...

Engine module doesn't properly reference dependencies on the NetworkReplayStreaming module

UE - Networking - Jan 12, 2016

Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...

Spin box does not receive input in mobile preview

UE - Editor - UI Systems - Sep 9, 2015

When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...