A warning is appearing in the output log during PIE when an actor contains a Physics Constraint component that does not have any constrained components set. This did not occur in 4.15.2, this is a ...
Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...
Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...
When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...
Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...
Opening a texture into the texture editor cause the editor process to "beachball" or hang indefinitely. Note: I'm also seeing this in UE4/Main on this mac, it could be a local issue or an idiosy ...
Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...
Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...
Cannot Assign Clothing Asset after creating it ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...