Placing a Physics Constraint Component in an Actor Triggers a Warning During PIE When There Are No Constrained Components

UE - Simulation - Physics - May 15, 2017

A warning is appearing in the output log during PIE when an actor contains a Physics Constraint component that does not have any constrained components set. This did not occur in 4.15.2, this is a ...

EngineTest.uproject requires OnlineSubsystemMCP

Tools - May 13, 2017

Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...

Location and Scale values in Details Panel do not update in realtime when touched and dragged

Tools - May 12, 2017

Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...

Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...

Cannot update Collision profile of Cloth Assets

UE - Simulation - Physics - Character - May 12, 2017

Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...

Texture Heap Allocations cause editor freeze when opening the texture editor on Mac

UE - Graphics Features - May 12, 2017

Opening a texture into the texture editor cause the editor process to "beachball" or hang indefinitely. Note: I'm also seeing this in UE4/Main on this mac, it could be a local issue or an idiosy ...

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

UE - Editor - UI Systems - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...

Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh

UE - Simulation - Physics - Character - May 12, 2017

Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...

Cannot Assign Clothing Asset after creating it

UE - Simulation - Physics - Character - May 12, 2017

Cannot Assign Clothing Asset after creating it ...

Crash when updating phsyics simulated box extent during runtime

UE - Simulation - Physics - May 12, 2017

If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...