Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

UE - Rendering - Architecture - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

CharacterMovement component is not accurately reflecting the characters velocity when becoming uncontrolled during movement.

UE - Gameplay - Sep 16, 2019

The boolean "bRunPhysicsWithNoController" has an attached note that reads: " * Normally without a Controller, movement will be aborted and velocity and acceleration are zeroed if the character is w ...

Screen Aligned(Velocity) particles deform at low velocity

UE - Niagara - Nov 22, 2019

Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...

Android: Mali Txxx GPUs Encounter Stretching Geometry When Running with Support GPU Scene Enabled

UE - Platform - Mobile - Nov 27, 2019

When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...

AR - Environment Capture Probe Type: Automatic crash

UE - Platform - XR - Dec 9, 2019

AR project crash with Automatic Environment Capture Probe Type. ...

Particle System Components don't inherit owner's time dilation

UE - Niagara - Feb 7, 2020

This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components.  ...

Overlap Events Don't Work On ISM.

UE - Simulation - Physics - Feb 27, 2020

ISMs will generate Hit Events but not Overlap Events. ...

Cannot copy and paste cloth config parameters

UE - Simulation - Physics - Character - Apr 23, 2020

Copy/pasting cloth configs used to be possible in 4.23. It then got broken in 4.24 (crash) with the introduction of changes required for the new physics engine. In 4.25, the config evolved to a Map ...

K2Node_CallParentFunction has incorrect tooltip when duplicating a BP

UE - Gameplay - Blueprint - Apr 23, 2020

The code executes correctly at runtime, but the tooltip is incorrect. There is logic applied in CallFunctionHandler.cpp that handles the runtime execution, but that logic is missing the the tooltip. ...