Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...
A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...
Adding variables to a struct clears struct arrays used in blueprints. Regression (yes) issue (does not) occur in 4.12.5 ...
Cannot add line break to text variable in a struct or data table asset. Regression (no) issue (does) occur in 4.12.5 ...
Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...
Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...