Crash with Gear VR when using splash screen

UE - Platform - XR - Dec 5, 2016

Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...

Lighting Build Fails With High Density Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2018

Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...

GameplayTagContainers can cause a crash in packaged builds when Event Driven Loading is enabled

UE - Gameplay - Dec 15, 2017

A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...

Adding variables to a struct clears struct arrays used in blueprints

UE - Gameplay - Blueprint - Nov 4, 2016

Adding variables to a struct clears struct arrays used in blueprints. Regression (yes) issue (does not) occur in 4.12.5 ...

Cannot add line break to text variable in a struct

UE - Gameplay - Blueprint - Oct 4, 2016

Cannot add line break to text variable in a struct or data table asset. Regression (no) issue (does) occur in 4.12.5 ...

Foliage does not paint on actors that have "auto generate collision" turned off during import

Tools - Oct 11, 2016

Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...

Client often fires twice when overlapping on a dedicated server

UE - Gameplay - Blueprint - Oct 25, 2016

Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...

Editor Crashes When Enabling Closed Loop on Spline in Blueprint

Tools - Oct 18, 2016

Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...

[CrashReport] UE4Editor-Renderer.dylib!FUploadObjectsToBufferCS* TShaderMap<FGlobalShaderType>::GetShader<FUploadObjectsToBufferCS>()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting Mac users in 4.16 User DescriptionsMacOS High Sierra Beta 2 - Starting a project ...

[CrashReport] Crash on Mac - UE4Editor-IOSTargetPlatform.dylib!FIOSDeviceHelper::DoDeviceConnect()

UE - Platform - Mobile - Jul 20, 2017

This is a common crash affecting Mac users on 4.16, it has occurred since at least 4.14. Users have not provided any descriptions. ...