If the user creates a function with local variables and then collapses the variables down into a collapsed graph and then duplicates this collapsed graph the variables in the second graph will be gr ...
If the user creates a custom cursor with a widget blueprint and then applies it via the project settings and then deletes the widget blueprint that is being reference. The setting will be set to non ...
When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...
If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...
The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...
Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...
When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing ...
Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...
I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...
When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...