When you use MoveTo BT node, with a target set as Actor and your AIController is DetourCrowdAIController, the AI pawn will update its goal destination much less frequently. Instead of constantly fo ...
A Linear Color Curve Component added into the Content Browser has a listing for Red, Green, Blue and Alpha, but will not allow values to be added to the Alpha graph. Also Reproduced in Main Promota ...
Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp. [Error] "Graph named 'NewFunction_0' already exists in 'bpActor'. Another one cannot be ...
When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
When docking a blueprint as a tab in the main viewport the sprites and other actors placed in the default scene (including player start) begin to flicker. This flicker persists until you close and ...
After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...
Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
A licensee is reporting that when he re-imports the heightmap he is using for Landscape (World Composition), the foliage already painted on the surface, moves or shifts its orientation and scale. H ...
As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...