Filtering a Curve with Fourier Transform (FFT) with the Response set to Chebyshev crashes the editor

UE - Anim - Sequencer - Mar 19, 2021

When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...

Crash when entering Brush Editing mode with a Sequence spawnable Post process volume

UE - Graphics Tools - Modeling Tools - BSP - Mar 18, 2024

Crash during shader compilation when r.Shaders.Optimize=0

UE - Rendering Architecture - Shaders - Mar 11, 2024

The primary shader crashing is "FVisualizeLumenSceneCS" which I've put in the callstack section, but I think this is more likely a binding problem as I'm also see the following crash with cloud shad ...

Pasting nodes into level blueprint crashes editor

UE - Gameplay - Blueprint - Jun 13, 2017

Changing between multiple Streams that are contained within an array does not work

UE - Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970

UE - Editor - UI Systems - Localization - Mar 30, 2015

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...

If a pin is added to a node and then split only one of the pins can be removed

UE - Gameplay - Blueprint - Feb 16, 2015

If a user adds a Vector+Vector node, adds a pin, Splits the new pin, and then removes a pin the option to remove the other two remaining pins is not available. ...

Editor crash in blueprint after compiling Post Process Settings node setings

UE - Gameplay - Blueprint - Nov 14, 2017

Adding a variable of Post Process Settings structure to a blueprint causes the editor to crash when the blueprint is compiled. Regression: Yes - Editor did not crash on compile in 4.17.2 (CL 365890 ...