Mouse is not captured when switching between clients when running PIE

Tools - Mar 14, 2016

If the user launches multiple clients with PIE, the mouse will only be captured by the last client launched. If the user Alt+tabs to another window than the mouse will not get captured and they will ...

"Failed to find object 'Class None'" in project log after creation

UE - Foundation - Core - Nov 17, 2014

Users reported seeing the line "LogUObjectGlobals:Warning: Failed to find object 'Class None.'" in the Output log after creating a project. I was able to confirm in a new blank code project without ...

Landscape Visibility Tool crashes editor

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

'Launch On' feature for iOS is causing the build to fail from a Mac

UE - Platform - Mobile - May 15, 2015

If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...

Wires cannot be Ctrl + dragged off reroute nodes

UE - Gameplay - Blueprint - May 19, 2015

Wires cannot be Ctrl + dragged off reroute nodes. Ctrl + clicking and dragging the wire from a pin on other nodes acts the same as Ctrl + click-dragging from the pin itself, but on Reroute nodes thi ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Jan 13, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

The Show Collision console command does not update to show collision on newly spawned actors

Tools - Oct 29, 2014

Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...

Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...