Transform node which transforms vector from mesh particle space to world space in vertex shader always returns 0. In ue4.24, it works fine. This behavior has been changed in CL#12558699. Removing f ...
Playing in editor with single process starts multiple server windows. ...
Sound Waves are not able to be soloed in a new project or unsoloed in an existing one from a prior version. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 (CL-131 ...
Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...
Error: C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...
It seems to have occurred since UE4.23, and the cause was the following part of "ParticleModules_Location.cpp".//From UE4.23 if (bOrientMeshEmitters) { //We have the mesh oriented to the normal o ...
The editor will crash during shutdown if Blueprints are actively being indexed in the background. ...
This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...