If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...
If the player calls the nodes Pause > Play > Pause > Play, the media player will stop working. ...
User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...
User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...
Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...
Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...
The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...
The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...