Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...
Several Users are experiencing crashes on importing a 4.6.1 project into 4.7.0 (Release) Here are the crash reporter links: [Link Removed] [Link Removed] [Link Removed] [Link Removed] [Link Removed ...
Assertion failed: GConfig->GetInt(TEXT("TextureStreaming"), TEXT("MinTextureResidentMipCount"), MinTextureResidentMipCount, GEngineIni) [Link Removed] [Line: 346] CrashReport: [Link Removed] This ...
If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...
I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this: alt text Buildin ...
If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...
If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...
Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...
When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...
User has found bug but has a working fix. Verify fix and implement in engine. ...