Mobile Depth of Field Focal Region is broken (not RDG)

UE - Platform - Mobile - May 8, 2020

Result: notice that depth of field exhibits a rendering artifact (see attached screenshot). The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact. This ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

SetPlayRange no longer working

UE - Anim - Sequencer - May 8, 2020

Remove dependency on billing if Online Subsystem Google plugin disabled

UE - Platform - Mobile - May 7, 2020

The Online Subsystem Google plugin cannot be disabled without errors due to missing billing API. ...

C++ Class Creation Wizard does not setup include path properly when using a sub-directory with Public/Private Classes

Tools - May 7, 2020

The creation wizard is not correctly adding the #include path in the CPP file. To fix the issue to get the project to compile you have to add the path in the .CPP file within Visual Studio. In this ...

SpeedTree assets cannot be imported via Python automated import

UE - Editor - Content Pipeline - Import and Export - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...

Memory leak after simulating in Editor with opened 'Editor Preferences' tab

Tools - May 7, 2020

This can be repeated many times before the editor crashes without any messages and other programs with the video driver crashes too. Because out-of-memory. This is similar to [Link Removed]. This w ...

HLOD generation does not respect Custom Primitive Data

UE - World Creation - Worldbuilding Tools - HLOD - May 7, 2020

HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake. This was raised in: https://udn.unrealengine.com/questions/574875/proxy-lod- ...

Blackboard SelfActor key is not correctly being set

UE - AI - May 7, 2020

REGRESSION: Does not occur in 4.24 The Blackboard Self Actor key is not automatically getting set in the AI Controller. ...

Static mesh components are invisible when added a trigger actor

UE - Gameplay - May 7, 2020

Static mesh components spawned and added to a trigger actor results in them being invisible. This does not occur if the user uses an actor with a collision component. ...