Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node

UE - Networking - Apr 15, 2016

Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node Could be related to this JIRA:https://jira.ol.epicgames.net/browse/UE-23342 User Description: ...

Child components that are simulating physics are not moved along with the parent when the parent is moved by AddActorWorldOffset

UE - Simulation - Physics - Jun 18, 2015

If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...

Typing Lerp into context menu of material editor does not bring up Linear Interpolate node

UE - Rendering Architecture - Materials - Jul 31, 2015

If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...

Select Node not supported in AnimGraph, but still remains a selectable option

OLD - Anim - May 18, 2015

In the answer provided by the developer for AnswerHub question, "Select Node" is not supported in the AnimGraph. However, the user is still able to select and add this to the AnimGraph which is caus ...

OBJ file causes a `Debug Assertion Failed!` error

UE - Editor - Content Pipeline - Import and Export - Dec 23, 2015

When importing this users file of an OBJ asset there will be an assertion failed error. On the import message if you hit "ignore" until the mesh imports all will work in 4.10 or later. This was no ...

Precomputed AO Mask is no longer working

UE - Graphics Features - Dec 23, 2015

Precomputed AO Mask is no longer working in 4.11 Preview 1. This is a Regression from 4.10.x where this was working as intended. I've attached a zip file with the quick test that can be dropped in ...

Console Command `Stat SceneRendering` is showing incorrect number of Lights in scene

UE - Graphics Features - Jan 8, 2016

When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...

Editable Text crashes on Android

UE - Platform - Mobile - Sep 3, 2015

Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...

Costs of Static Lights on Render Thread

UE - Graphics Features - Jun 9, 2016

A Japanese developer's making a scene that has over 4000 static point lights. They thought the lights don't affect rendering in runtime. But they realized the RenderThread's costs become bigger. I ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...