No clear messaging that locomotion is based on Map for VR Template

Docs - Samples - Jul 29, 2016

When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...

Starting position in VR Template HMD locomotion map lower than Motion Controller map

Docs - Samples - Jul 29, 2016

Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...

"Runaway loop detected" warnings on AnimBP with worker threads

OLD - Anim - Jul 29, 2016

The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...

Lag in attached components to a Camera in VR

UE - Platform - XR - Jul 29, 2016

When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset. ...

Crash opening animation assets with Morph Targets

OLD - Anim - Jul 29, 2016

REGRESSION: YesWORKING: 3068867BROKEN: 3069877 Crash occurs when the user opens an animation with Morph Targets in Persona. ...

VREditor: Color Picker not spawning inside of VREditor (needed for mesh painting feature)

UE - Editor - Workflow Systems - Jul 29, 2016

This is an important part of VREditor's 4.13 Mesh Painting ...

Make sure games can ship with VS2015 without needing extra redists

Tools - Jul 28, 2016

VS2015 redists are not part of our standard redist install (because their update prereqs on Windows 7 and 8 make them virtually impossible to package in), so applocal install is required. ...

Some post processing features in Preview Scene Settings do not update immediately

UE - Gameplay - Jul 28, 2016

In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...

Sequencer frame by frame playback is blurry and distorted

UE - Anim - Sequencer - Jul 28, 2016

When navigating through frames of a Sequence, the scenes become very blurry and distorted after the initial scrub through all of the frames. ...

Crash closing editor with blueprint thumbnails visible in Content Browser

UE - Editor - Content Pipeline - Content Browser - Jul 28, 2016

Crash occurs when the user closes the editor while there are blueprint thumbnails visible in the Content Browser. This seems to only occur if the editor was opened with blueprint thumbnails also vi ...