[Link Removed] ...
The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...
Sprites which are layerd on top of one another in a tight pack and have a material set to TranslucentUnlitSprite Material will disappear while moving the camera above and below the editor's 0 grid. ...
Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...
"-precompile" is used to precompile the engine into static libs (primarily for Rocket). According to BenM, recently modules have been made to opt-out rather than opt-in for this feature (because the ...
An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...
When Text in umg is moving the drop show for that text lags behind the text itself. This can cause a flickering effect. ...
The function Set Content for Slot does not appear to be overriding the old value when trying to set a new value for the named slot. The user has to pass in a null value before the function will set ...
If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...
This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...