[CrashReport] UE4Editor-Core.dylib!<Unknown>

OLD - Anim - Dec 31, 2015

[Link Removed] ...

Material Function CylindricalUVs is missing the Object Position

Docs - Samples - Sep 29, 2014

The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...

Translucent Unlit Materials render at incorrect Z depths depending on camera

UE - Graphics Features - Sep 15, 2014

Sprites which are layerd on top of one another in a tight pack and have a material set to TranslucentUnlitSprite Material will disappear while moving the camera above and below the editor's 0 grid. ...

"r.SetRes 1920x1080f" fails to set fullscreen mode when executed through blueprint node

UE - Graphics Features - Jan 19, 2016

Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...

-precompile crashes UBT in a user non-friendly way on Linux

UE - Platform - Linux - Jan 26, 2016

"-precompile" is used to precompile the engine into static libs (primarily for Rocket). According to BenM, recently modules have been made to opt-out rather than opt-in for this feature (because the ...

OnDestroyed event does fire off when using a reference variable to another actor that was applied at runtime

UE - Gameplay - Blueprint - Sep 25, 2015

An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...

The drop shadows for text lags behind the actual text when moving in UMG

UE - Editor - UI Systems - Sep 18, 2015

When Text in umg is moving the drop show for that text lags behind the text itself. This can cause a flickering effect. ...

Set Content for Slot does not override the current value that is in a named slot widget

UE - Editor - UI Systems - Sep 17, 2015

The function Set Content for Slot does not appear to be overriding the old value when trying to set a new value for the named slot. The user has to pass in a null value before the function will set ...

Cannot click the create new project button on a monitor with 1366 x 768 resolution

Tools - Sep 17, 2015

If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled (For Static Meshes)

UE - AI - Sep 15, 2015

This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...