When adding a RuntimeVirtualTextureOutput node to a Virtual Texture domain material, the RVT Output node overwrites any data being sent to the normal material node's output, which interferes with th ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
When trying to connect to an invalid session in PIE it appears that the connect never times out. ...
Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...
Brush clip slicing doesn't work whenever slicing in Left sided Othrographic view mode. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 6837701), 4.24 (CL - 7095658) ...
Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
Draw Post Process Material to Render Target cannot use SceneTexture. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 CL# 7062535 ...
[Image Removed] [Image Removed] ...
A SkeletalMeshComponent set to query only physics still interacts with collision. This is a regression from 4.21 Seems to be a side effect from a change to GetCollisionEnabled_CheckOwner ...
Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...