Skeletal Mesh Imported Normals do not update correctly

UE - Graphics Features - Feb 12, 2016

When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...

Using a discreet graphics card on a laptop causes context menus to duplicate

UE - Editor - UI Systems - Slate - Sep 2, 2015

Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...

Custom Fonts do not show up properly in HTML5

UE - Platform - Mobile - Apr 24, 2015

Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...

Linear Spline Point Type doesn't distributed over a linear value

Tools - Nov 3, 2015

Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

Dot Product Normalization does not produce consistent results

UE - Graphics Features - May 17, 2016

When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...

Mesh Decals render Flat when Combined with a Translucent Material Element on the same Mesh

UE - Graphics Features - Jan 11, 2017

A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...

Graphical issues in editor after changing monitor resolution on Linux

UE - Platform - Linux - Feb 23, 2017

Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...

Crash when changing the World Grid Material to Unlit

UE - Graphics Features - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...