More clarity for error when spawnables reference level actors

UE - Anim - Sequencer - Jun 20, 2016

More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

UE - Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Procedural Mesh Component Blocks Level from Saving

UE - Gameplay - Components - Aug 29, 2016

When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...

Spline components no longer have static/movable option

Tools - Nov 5, 2015

Spline components cannot be set to static/movable in blueprints. ...

Static/Movable Tooltip shows odd symbols

Tools - Dec 17, 2015

The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...

D3D11 error when opening a level after version change

UE - Graphics Features - Sep 23, 2015

After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...

Memory leak when opening and closing blueprints

When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...

Editor Performance drops when removing frames from animations with curve data

OLD - Anim - May 26, 2016

Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...