Hot Reload not updating variables that have their values set in the constructor

UE - Foundation - Cpp Tools - Hot Reload - Feb 1, 2016

If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...

Component reference broken in sequencer when component is renamed

UE - Anim - Sequencer - Jul 29, 2016

Component reference broken in sequencer when component is renamed ...

Lighting build isn't saved when using -run=resavepackages and -buildlighting

UE - Foundation - Core - Jul 29, 2016

Lighting build isn't saved when using -run=resavepackages and -buildlighting ...

BP successfully compiles, but compile sign remains "dirty" after adding a "Key Get Display Name" node to the character Blueprint

UE - Gameplay - Blueprint - Aug 2, 2016

If the use adds a "Key Get Display Name" node to their character blueprint, the compile button will not update to the green check mark. It continues to show the Orange box with the question mark (as ...

HMD Mirror Mode causes vive to have black preview screen

UE - Platform - XR - Jun 23, 2016

[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...

Lag in attached components to a Camera in VR

UE - Platform - XR - Jul 29, 2016

When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset. ...

Actor Hidden in Game does not take lighting into account any longer

UE - Graphics Features - Jul 13, 2016

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...

Unable to Package Project for Mac with Source Version of UE4

UE - Platform - Apple - Jul 14, 2016

With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...

Set Master Pose Component does not handle Slave Meshes with extra bones

OLD - Anim - Aug 3, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones. ...

PhysX generates extra "sleep" event when moving Kinematic actors away from Simulated actors with Teleport option.

UE - Simulation - Physics - Aug 4, 2016

Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...