Arrows in Button Widget in Horizontal Box appears as foreign letters

UE - Editor - UI Systems - Nov 22, 2016

There are foreign letters that are appearing in place of arrows on the button in a UMG blueprint. This is not happening in Main NOTE My Language and Region settings are set to English ...

Packaging for tvOS in Distribution fails to find valid provision

UE - Platform - Mobile - Dec 8, 2016

I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...

Destructibles cannot reassign mesh in Level details panel if a Blueprint

UE - Simulation - Physics - Destruction - Dec 9, 2016

Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...

Cloth environment collisions with APEX clothing is not thread safe.

UE - Simulation - Physics - Character - Jan 17, 2017

This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...

Removing a key from a Enum Map variable causes duplicate keys to remain

UE - Gameplay - Mar 3, 2017

Removing a key from a Enum Map variable causes duplicate keys to remain. It doesn't seem to happen if the removed key is the first and last key, but only with the middle keys. For example: A (Remo ...

Vulkan is crashing on S7 Mali

UE - Platform - Mobile - Mar 10, 2017

Projects packaged for Android using Vulkan are crashing on S7 Mali devices. This is not happening in 4.14. ...

Crash Occurs when using the FreezeRendering Console Command in a Packaged Win64 Project

UE - Graphics Features - Jun 15, 2017

A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...

Gridlines Draw On Top of any sprite or mesh with a Translucent material in an orthographic viewport

UE - Graphics Features - Jul 10, 2017

When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...

User project crashes after changing struct

UE - Gameplay - Blueprint - Aug 10, 2017