When an FBX is imported with multiple animations, selecting any animation in the content browser and choosing the Reimport option will replace the selected animation with the first animation from th ...
Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...
There appears to be a memory leak when sculpting landscapes using the sculpt tools on a landscape with a material applied. Notes User left this comment: I tracked it down to the UCookOnTheFlySer ...
Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...
Pressed and Normal Padding appears to have no affect on buttons in UMG ...
The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...
The editor crashes when attempting to open a widget blueprint. ...
Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...
When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...