After placing a Textbox in a widget and then adding it to the level in the form of a 3D widget, the editor will crash if the user attempts to use it. ...
Possess() should only work on the server, and only be callable on the server. ...
After place a Nav Mesh Bounds Volume into a level, launching the game and pressing the [ ' ] key to show information about the Nav mesh the print string stops working. If the User closes the game w ...
If Shootergame is packaged to Windows (64 bit) then the packaged project is opened, it will show a black screen and freeze. The program cannot be interacted with and must be shut down via task manag ...
User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...
Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...
Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...
When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...
The 'Now' node does not return the correct time if ran through a 'Print String'. (NOTE: However, the 'Utc Now' node does return the correct time.) ...
Licensee reports performance issues with ULevelStreaming::GetWorldAssetPackageFName, repeatedly constructing an FName for every sublevel. Should cache this. ...