Reflection capture crash in FindOrAllocateCubemapIndex

UE - Graphics Features - Mar 15, 2017

See UDN thread ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Texture Sample 2D Parameter not Working with WPO on Mobile Quality ES3.1

UE - Platform - Mobile - Jun 30, 2017

WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...

Crash in GetScreenRect on OPPO and Vivo devices

UE - Platform - Mobile - Jul 11, 2017

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...

Mobile VR Rendering Freeze with World Composition

UE - Platform - XR - Oct 17, 2018

Rendering freezes on Oculus mobile with World Composition. ...

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Sequencer unable to bind channel of a value that is part of a TArray

UE - Anim - Sequencer - Sep 23, 2020

Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...

Nanite meshes swap materials during simulation

Quixel - Jun 1, 2021

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.   T ...