When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...
Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...
When r.SSR.Stencil is enabled, the areas with high roughnesss are not discarded and Unlit materials are incorrectly handled. See the linked EPS case (Additional Info URL) for a full explanation of ...
When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
If Auto Scroll is enabled, event track can't trigger, so events may not fire. The frame numbers appear to be duplicated. Especially noticeable when the [View Range End Time] is small value (Working ...
When launching onto Linux, the launch on fails Also tried launching on with QA-Promotion, still failed with same error, ruling out water ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...
When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...
In the Mannequin's default third person animations, the root bone is rotated Z forward/Y down resulting in IK's for hands and feet not aligning correctly. The result being that the joints that are ...