Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Particle Effects Do Not Play in Transition Maps

UE - Graphics Features - Oct 24, 2016

Particle effects do not seem to be playing in transition maps. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Preview 1. ...

Shift drag Pivot on an Object in editor does not work

Tools - Nov 8, 2016

When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...

Missing Persona Keyboard Shortcuts in Editor Preferences

UE - Gameplay - Oct 25, 2016

After opening a skeletal mesh in Persona, the keyboard shortcuts do not appear for Persona and cannot set keyboard shortcuts This is a regression, Persona appears as a category in 4.13.2 ...

Vehicle Game Warning: LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'.

Docs - Samples - Oct 5, 2016

Warning populates when the game starts. LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'. This warning occurrs in 4.13.2 CL3145013. NOT a regression. ...

Crash occurs clearing Image in UMG_Throbber Appearance Settings

Tools - Sep 30, 2016

Editor crashes when you attempt to clear the image in the throbber UMG. Log is attached txt file Tested in 4.13.2 CL 3145013 - This does not happen ...

CRASH: Editor Crashes When Playing In Split Screen With Planar Reflections

UE - Graphics Features - Feb 27, 2017

When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Lighting Channels Do Not Function with 78+ Lights on Actor

UE - Graphics Features - Oct 20, 2017

Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...

Arguments of position invalid when Launch Game on UE4Editor in the command line.

UE - Graphics Features - Dec 4, 2017

Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...