Editor crashes when you attempt to clear the image in the throbber UMG. Log is attached txt file Tested in 4.13.2 CL 3145013 - This does not happen ...
When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...
Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...
Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this. ...
NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...
Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
A user has reported that their dedicated server experienced a curlhttp crash after updating to 4.13.1 and left running for an extended period of time. Crash not reproduced internally. ...