Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...
When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...
Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS. In the repro provided, QAGame has a mobile interface that uses 100x100 textu ...
Performance decreases quite a bit on characters with large number of morph targets, as soon as even one target is active. ...
Animations imported with Skeletal Mesh are not marked as dirty and don't get saved. They disappear when the editor is restarted. This does not occur in 4.11 or 4.13. ...
Reported by our licensee Gungho. Reproduced in 4.21.2, win10 ...
This problem started in 4.24 and not in 4.23. CL 9114926 seems to be relevant. ...
BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...
This is because FFbxExporter::ExportStaticMeshToFbx() does not correctly determine the OverrideMaterials. Therefore, the following code will not pass.else { Material = StaticMesh->GetMaterial(P ...