Make sure empty HLOD actors are irrelevant during cook

UE - World Creation - Worldbuilding Tools - HLOD - Feb 12, 2024

HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game. ...

InterpCurve<T>::FindNearestOnSegment can return NaN or invalid results

UE - CoreTech - Feb 12, 2024

We've had two reports on UDN where FInterpCurve<T>::FindNearestOnSegment returns either "NaN for the final value in the DistancesSq array during the first Newton iteration step." The licensee on on ...

ICVFX Editor window blinking and render nodes hitching at the end of every Take Record

UE - Virtual Production - Tools - Multi-user - Feb 10, 2024

After a take record within multi-user has completed recording, and with Toggle Multi User Take Recorder Sync enabled, any other control boxes with the ICVFX window open to UV view will flash with th ...

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Skip Assigning Gamepad to Player 1 does not work

UE - Gameplay - Input - Feb 2, 2024

This is a regression from a long while ago that needs to get fixed ...

Filter for key value of TMap variable does not work in editor

UE - Editor - Workflow Systems - Feb 2, 2024

In the variable filtering of the Blueprint editor, the key value of the TMap variable is not filtered.  ...

Twinmotion hangs when importing an .obj file.

TM - Interoperability - Feb 1, 2024

Reported by client in SF [Link Removed] When importing an obj file, Twinmotion hands during the import. This only occurs in 2023.2.1 and does not occur in the 2023.1.2 version or earlier. Was able ...

5.3 crashes when loading a map with an actor that had the class of one of its components changed

UE - Gameplay - Components - Feb 1, 2024

Create a blueprint based on actor, give it a SceneComponent named ExampleComp (BP_TestActor) - this should be the blueprints only componentCreate a new level (TestMap), place an instance of the bluepr ...