In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...
BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
When editing multiple Blocking Volumes in geometry mode, only one Blocking Volume will properly update it's collision. This seems to just be an update issue. Moving or editing any BSP will cause t ...
When trying to reopen a level with landscape under mobile preview, landscape's render data is not generated correctly. ...
In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
Generated from CrashReporter ...
If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...
The user first launched his project and received an error on his HDD and UE4 crash with the default scene. He was able to open the project successfully a second time and opened the "Library Scene" ( ...