SkelMeshMerge not working for meshes with >1 LOD

OLD - Anim - May 31, 2018

Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...

Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

ChunkDownloader does not support Apple's On-Demand Resources

UE - Platform - Apple - Mar 11, 2022

ChunkDownloader etc are meant to work with your own hosting or CDN, ie something you can download with a https:// URL. Even though [Link Removed] system does appear to be https, ChunkDownloader does ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Investigate supporting Qt/PySide on Linux

UE - Platform - Linux - Dec 6, 2022

The official solution proposed to extend the Editor UI is to use Editor Utility Widget Blueprints, but sometime, licensees has QT/PySide UI they like to reuse rather than rewrite.  ...

Support compatible skeletons for child montage

UE - Anim - Gameplay - Mar 17, 2024

Windowed Fullscreen does not support multiple resolutions

UE - Editor - UI Systems - Slate - Jul 16, 2024

IOS mouse pointer / cursor support

UE - Platform - Mobile - Jan 20, 2022

Volume material doesn't support EyeAdaptation node

UE - Niagara - Rendering - Sep 2, 2024

FBX exporter does not support Level instances

UE - Editor - Content Pipeline - FBX - Sep 30, 2024