The JSON export functionality for DataTable relies on a FieldIterator to gather properties. This iterator is unable to gather the properties from the InstancedStruct. CSV export functionality works ...
When "r.CreateShadersOnLoad" is enabled, cooking will crash due to failure to create a shader. This occurs on //UE5/Release-5.5, CL: 41545209 and //UE5/Release-5.6, CL: 45232827 ...
When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw. This requires Nanite and Lumen to be disabled - the test project is set up with this by default. This quad ...
Particles using Distance Field collision can have their collision controlled by "r.DistanceFieldAO". It appears that the condition in "ShouldPrepareGlobalDistanceField(...)" from DistanceFieldAmbie ...
UAbilityTask_SpawnActor::BeginSpawningActor assumes the incoming AActor*& SpawnedActor parameter is nullptr if no actor was spawned, but it does not initialize the parameter at the start of the func ...
If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...
If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...
When outputting with Custom Render Passes, the Render Pass is automatically added at the end of the output frame file name. We have a few variables that we can control in the FileName Format sectio ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...