Blutility context menu popup shows all pins inside function

OLD - Anim - Jul 23, 2018

ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...

Crash upon attempting to load into session via Join Session in Blueprints on iOS

UE - Networking - Aug 8, 2018

Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...

Crash when naming function parameter 'none'

UE - Gameplay - Blueprint - Aug 23, 2018

Naming a parameter "none" will cause crash on compile. Asset may not be able to be reopened. Also confirmed in Main CL 4309299 ...

Vehicle Game - Input Interference when Controller Plugged in

UE - Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Delay Before Shot Warm Up introduces hitches

UE - Anim - Sequencer - Mar 29, 2019

setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...

Crash when creating an animation

UE - Editor - UI Systems - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...

CSM has artifacts if shadow distance less than 2000

UE - Graphics Features - Jun 12, 2019

Niagara Ribbon Facing Mode Custom Side Vector does not work correctly

UE - Niagara - Feb 28, 2020

The Custom Side Vector facing mode is no different than the Custom facing mode on Niagara ribbons. The linked UDN has more information on a potential cause, as well as a proposed fix. It looks like ...

Multicast RPC from PlayerController with RepGraph results in an invalid swap message

UE - Networking - Mar 4, 2021

Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...

OCIO: orthographic viewport perspectives disable color transform

UE - Virtual Production - Rendering - Color - Apr 6, 2023

Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...