BSP option to convert actor to another type not usable

UE - LD & Modeling - Modeling Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Crash on PIE with varying number of players

UE - Networking - Jan 26, 2015

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...

Pawns spawning outside of map in Turn Based Strategy example

Docs - Samples - Sep 8, 2015

In the Turn Based Strategy example from Learn tab, pressing PIE causes several pawns to appear far above and away from the intended floor tiles. ...

Cannot "hit" character in PhysicalAnimation Content Example 1.2

Docs - Samples - Oct 8, 2015

Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...

MaterialExpressionSubtract doesn't compile in plugins

UE - Graphics Features - Mar 23, 2016

Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the ...

Changing code based component category causes component to become ineditable in blueprints

UE - Gameplay - Blueprint - Mar 27, 2015

When a component written in code has it's category setting changed in blueprint the rest of the details for that component will not be editable once the component is deselected and reselected. ...

Editor tabs switch when pressing stop during PIE

Tools - Apr 6, 2015

While playing in PIE, the editor switches back to the main tab when you're in the blueprint tab after you've pressed 'stop'. Therefore, if you're debugging a situation within the blueprint, you're i ...

FBXImportAsset Data is lost on project restart when changing any Build Settings

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

After importing a Static Mesh, if you alter any build settings and apply changes, on the next opening of the Project you will not be able to reimport the asset changed. You will have to retarget th ...

BP Construction Script doesn't print the correct Relative Location of a child component

UE - Gameplay - Mar 23, 2016

BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...