Clicking the yellow text while recording an animation in Persona no longer stops the recording

OLD - Anim - Oct 5, 2016

No longer able to stop recording an animation by clicking the yellow text in the Persona viewport even though the tooltip when hovered over it states that you can. This is a regression from 4.13.2 ...

Building lighting fails on Linux

UE - Platform - Linux - Jan 15, 2016

When building lighting on Linux, the build process fails because UnrealLightmass cannot find the library libUnrealLightmass-Serialization.so. Reported using Mint Cinnamon 17.3 Internal machine uses ...

changing physics type to simulated causes bodies to simulate in phat

UE - Simulation - Physics - Jan 18, 2017

1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...

Raw Input device not registered after startup

UE - Gameplay - Input - Feb 22, 2017

If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...

Ensure triggered when exiting PIE with dedicated server options

UE - Networking - Mar 22, 2017

When "Use Single Process" and "Use Less CPU when in Background" are checked off, running a dedicated server in PIE will cause an ensure on exit Regression: Yes - Behavior does not occur in binary 4 ...

Crash adding preview scene profile from skel mesh editor and removing it from anim blueprint editor

OLD - Anim - Apr 14, 2017

REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...

Certain levels have little lighting in ContentExamples on Mac

UE - Graphics Features - May 4, 2017

Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...

Rotation Not Always Replicated When bUseControllerRotationYaw is Set to False

UE - Networking - May 19, 2017

Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...

Unable to summon Preview Scene Settings from Viewport menu

OLD - Anim - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 User is not able to summon Preview Scene Settings from the Viewport Menu. Still works if the user selects it from the Window > Preview Scene Settings opti ...

Crash closing Parent and Child blueprint after renaming variable

UE - Gameplay - Blueprint - Oct 4, 2017

REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...