Crash playing in viewport with a character that has a Wheel Class

UE - Simulation - Physics - Aug 27, 2016

Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...

Texture streaming needing to be rebuilt causes level to be dirty when opened

UE - Graphics Features - Aug 26, 2016

Opening levels that need texture streaming rebuilt causes the level to be dirty and unsaved, even though the user has not edited the level at all. This isn't consistent with other building features ...

"Texture Streaming needs to be rebuilt" message appears in default level

UE - Graphics Features - Aug 26, 2016

When opening the default level, the user can see a "Texture Streaming needs to be rebuilt" for the level. ...

Moveable/Stationary Point Lights do not render in Orthographic View

UE - Graphics Features - Aug 25, 2016

When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

Cannot use Play/Pause shortcut in Persona if viewport is focused

OLD - Anim - Aug 24, 2016

In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...

Screen Space Reflection has dark artifacts at low view angles

UE - Graphics Features - Aug 23, 2016

When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...

Can only render Matinee movies with Separate Process

Tools - Aug 23, 2016

Can only render Matinee movies with Separate Process. ...

FSkeletalMeshMerge::CalculateLodCount calculates minimum LODs improperly

UE - Gameplay - Aug 23, 2016

CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled

Tools - Aug 23, 2016

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...