Collision is not generated for Planes

UE - Gameplay - Jan 30, 2017

Single Planes do not generate collision on import or with the Convex Decomposition window. Workaround: box Collision can be added via the Collision > Add Box Simplified Collision. I checked as fa ...

Allow having TArray with index size using 64 bits instead of 32 bits

UE - Foundation - Core - Apr 27, 2018

With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...

Assigning APX Cloth asset to material element

UE - Simulation - Physics - Character - Jun 17, 2016

When assigning an imported apx file to the clothing drop down under the material element of this imported Skeletal Mesh will result in a crash. Tested in: 4.11.2 CL-2946394 4.12.3 CL-3013449 Dev ...

Visibility animations don't propagate to children

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 16, 2019

Sockets are scaling with imported transformation and passing scaling to attached

OLD - Anim - May 4, 2015

When Skeletal Meshes are imported with a uniform scale, the attached socket will take these scales and pass it along to any object attached to the socket. This is particularly obvious for users who ...

uasset file not deleted when delete skeletal mesh

UE - Editor - Content Pipeline - Import and Export - May 28, 2020

PhAT Editor Crashes Engine when Collision Changed

UE - Simulation - Physics - Jun 25, 2015

When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...

Normal tangents aren't recalculated on skeletal meshes with bone transforms when recompute tangent is enabled

UE - Graphics Features - Nov 9, 2016

Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...

Material Slot Names Get Replaced With "None" After Merge Actors Operation

Tools - Mar 23, 2017

After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...