GeometryCaches don't implement CreateHitProxies to create a unique hitproxy per section/material

UE - Editor - Content Pipeline - Datasmith - Sep 3, 2021

This causes the ObjectId pass in MRQ to fail to distinguish between materials in the resulting Cryptomatte file. It looks like FGeometryCacheSceneProxy doesn't implement CreateHitProxies so it's f ...

Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Framework - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...

InstancedStaticMeshComponent causes crash in editor compiled with ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES set to zero

UE - Graphics Features - Nov 11, 2022

ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...

Volumetric fog black and not updating with real-time capture skylight

UE - Rendering Architecture - Oct 20, 2023

It looks like the skylight is not updating the CPU side SH values when Real Time Capture is enabled, and thus old/empty values are sent to the fog. ...

Pixel Inspector does not display Gbuffer values properly when a mesh with a material that has Anisotropy set is in Level

UE - Graphics Features - Jan 16, 2024

This issue occurs when there is a material with Anisotropy, like the attached GIF.[Image Removed] ...

Color shifting occurs from screen probe gather ping-pong when Lumen active

UE - Graphics Features - Lumen - Apr 29, 2024

A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...

Custom buffer visualization material instance problem

UE - Rendering Architecture - Materials - Jun 28, 2024

Material Instances used in Custom Buffer Visualizations do not respect parameter overrides, and use the parent material's values. Also tested on UE5-Main, CL: 34543023 ...

Landscape Layer Painting issues when painting near the edge of delete Landscape Proxies.

UE - Graphics Tools - Terrain - Jul 19, 2024

It appears that the landscape painting tool is not correctly taking into account deleted landscape sections, resulting in artifacts inside of the weight textures. ...