Filter window does not open in Curve Asset Editor

UE - Anim - Sequencer - Mar 27, 2020

The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...

Int64 literals in Blueprint get rounded

UE - Editor - UI Systems - Slate - Mar 27, 2020

Int64 literals in Blueprint get rounded ...

Watch Pin Crash on Softclasspath

UE - Gameplay - Blueprint Editor - Mar 26, 2020

Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash.  ...

Landscape Grass does not spawn initially outside Foliage Mode

UE - World Creation - Worldbuilding Tools - Foliage - Mar 26, 2020

Foliage spawned from Landscape Materials is not initially created. The user must enter Foliage Mode before the refresh is pushed and foliage is created. I can reproduce this issue with or without E ...

GC stalls when loading a level with an Oculus HMD connected to the PC

UE - Platform - XR - Mar 26, 2020

Check the log. The GC is stalled on IsReadyForFinishDestroy for about 30 seconds. This is mixed with ovrp_WaitToBeginFrame. ...

USE_EQS_DEBUGGER affects runtime EQS results in SingleResult mode

UE - AI - EQS - Mar 26, 2020

The licensee described it really well so I'll just copy what he said: When EQS debugging is enabled via USE_EQS_DEBUGGER, queries run in 'SingleResult' mode will not clear discarded items from the ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

int64 UProperty with ExposeOnSpawn meta tag won't compile.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 25, 2020

int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...

Assert Crash when Attempting to rename Vector variable with open split pins

UE - Gameplay - Mar 25, 2020

Assert Crash when Attempting to rename Vector variable with open split pins  ...

Flickering Decals on Mac in Mobile Preview

UE - Rendering Architecture - RHI - Mar 25, 2020

https://udn.unrealengine.com/questions/564376/flickering-decals-on-mac-in-mobile-preview.html ...