Crash when opening blueprint with collapsed nodes with structure output, split pin

UE - Gameplay - Blueprint - Jan 25, 2017

If you have a collapsed graph with user defined structure as output, and if the output pin is split, the BP always crashes the editor after you reopening the project. This can also happen in level b ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - World Creation - Worldbuilding Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

Character floats off of ramp when walking into a wall that is slightly sloped

UE - Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

FCPXML export issues

UE - Anim - Sequencer - Feb 16, 2021

[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...

Unicode Symbol issues on EditableText

UE - Editor - UI Systems - Jul 28, 2021

Refraction broken when using material function

UE - Graphics Features - Aug 10, 2021

Licensee has provided a BP workaround ...

Assertion at "UnrealInsights-TraceAnalysis.dll!UE::Trace::FTidPacketTransport::ReadPacket" when opening a capture file from a PS5 Dev Client with an Insights Binary

UE - Foundation - Insights - Jan 24, 2023

NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed]  PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...

Specular/Anisotropy problems with Nanite Meshes

UE - Rendering Architecture - Jan 11, 2024

Specular highlights can disappear with clearcoat materials, when "Clear Coat Enable Second Normal" is enabled ("r.ClearCoatNormal"). ...

GAS: Creating an UGameplayEffectUIData blueprint will lead to a failed Data Validation

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

The logic for data validation on UGameplayEffectComponent expects it to be owned by a UGameplayEffect. Any Blueprint derived from UGameplayEffectUIData (child of UGameplayEffectComponent) fails this ...