Using a texture object in material when creating a baked material will result in black material. Confirmed in 4.23 MAIN @ CL 5806859 User also reports "this also applies to the material as seen by ...
The post processing effects do not update in the Persona Viewport in realtime. They will take effect if the post process setting is disabled and renabled. This is a regression. ...
Left Eye Renders black in VR when a PostProcess Material is applied. On Quest Right eye renders post process mat and left eye renders scene, but upsidedown. Also occurs in Packaged Project and/or ...
Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...
Bug reported at https://udn.unrealengine.com/s/question/0D5QP00000tOpXN0A0/using-mutable-plugin-results-in-greyscale-textures-on-android-xr?fromCase=1 ...
A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...