Crash occurs when the user closes the editor while there are blueprint thumbnails visible in the Content Browser. This seems to only occur if the editor was opened with blueprint thumbnails also vi ...
The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...
Sphere collision with start and end points set to the same value return no hit objects. Workaround Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.) Regression (no) issue ...
Dynamic Collections do not display any results upon being created. Please note that opening a project that had a Dynamic Collection already selected may show the results at first. This is only tempo ...
Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...
A licensee has reported that using FStringAssetReference::ResolveObject to reference an asset in Blueprints will result in that asset never being garbage collected. Doing the same workflow in C++ do ...
Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...
The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project. This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects. ...
This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...
Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...