Crash after deleting Editor Utility Widget and accessing it from Window menu

Tools - Feb 25, 2019

Crash after deleting Editor Utility Widget and accessing from Window menu ...

Preview Mode Button Does Not Have an Icon When Small Toolbar Icons is Enabled

UE - Platform - Mobile - Feb 25, 2019

Preview mode button is missing an icon with "Use Small Tool Bar Icons" enabled. Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5172174  ...

Orientation setting does not respect user's settings on Android

UE - Platform - Mobile - Feb 25, 2019

The Orientation setting in the editor for Android phones does not respect the user's settings. Despite "Auto-rotate" being turned off, the orientation of the UE4 app will change if it is set to do s ...

Cannot move in Blueprint window on Breakpoint hit (only when 'use mouse as touch' is enabled)

UE - Editor - UI Systems - Slate - Feb 25, 2019

When triggering a breakpoint while Use Mouse for Touch is enabled the navigation functionality is lost within that Blueprint. ...

Oculus Avatar Plugin fails to package on Oculus Mobile

UE - Platform - XR - Feb 22, 2019

Does NOT occur in 4.23 MAIN @ CL 5035898 Deleting Engine\Plugins\Runtime\Oculus\OculusAvatar\Intermediate did not resolve error. Warnings that are also present in 4.21: LogShaderCompilers: Warnin ...

RPCUtility cannot be built in 4.22

UE - Foundation - Cpp Tools - Feb 22, 2019

The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...

Unable to edit blueprint instance's components when attached to another actor

UE - Gameplay - Blueprint - Feb 22, 2019

Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...

Cooked content results in crash on launch of QAGame.exe

UE - Graphics Features - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...